Good morning, afternoon or evening, welcome to my website. Here you'll find more info about me, what I've learnt and what I'm capable of. I've personally always been interested in programming from a very young age and throughout my studies and work, I've found my passion for .NET and Tools Development. I believe it is very satisfying be able to bring new and improved features to in-house software and improving the workflow of colleagues.
Matthias Seys
July 10
Belgian
.NET / Tools
Dutch, English
Skills are rated based on two principles. One, by how comfortable I am with them. Second, at what stages I've been working with them (School, projects and/or work). You can look at the projects above to see more, code projects generally have their code available on Github.
Proficient
Advanced
Average
Average
Average
Average
Mediocre
Mediocre
Proficient
Proficient
Advanced
Advanced
Mediocre
Mediocre
Mediocre
Mediocre
Mediocre
Beginner
Advanced
Advanced
Average
Mediocre
Mediocre
Beginner
Advanced
Advanced
Advanced
Average
Average
Mediocre
Mediocre
Mediocre
Mediocre
Mediocre
Kortrijk, Belgium
May, 2024 - Present
As an SDET, I now focus on creating and improving automation technologies for improved testing purposes of the software package. This also includes lending support to the developer teams.
Jan. 4, 2023 - May, 2024
Creating new features and improvements for their track-and-trace, time registration, etc. software package.
Frankfurt am Main, Germany
Sept. 15, 2022 - Dec. 25, 2022
Creating new tools and improving existing ones on the in-house engine at DECK13 Interactive GmbH. DECK13 is currently working on Atlas Fallen, releasing in 2023 for PC, PS5 and Xbox Series.
Ghent, Belgium
Nov. 2, 2021 - May, 2022
July 1, 2021 - Sept. 27, 2021
Feb. 8, 2021 - June 11, 2021
While working at Larian Studios, my work consisted of small improvements to taking ownership of new and existing tools. I've done full revamps of several tools as well as implementing QoL improvements on top. Several of the tools I worked on impacted the workflows of multiple departments to improve the speed of developing their aspects for the game. While working here, I've learnt and improved my skills in WPF, Winforms and also UI and UX design which is important when developing tools.
Kuurne, Belgium
Mar.14, 2018 - Mar. 28, 2018
Over the course of two weeks, I was tasked to create an application that would render primitive shapes. However, the shapes would have to render correctly based on a beamer position and at what height the shape should hit. As De Waak gives employment to disabled people, this application would help the employees step by step to assemble a product.
Anywhere, Anytime
Being a programmer means you will be learning anywhere and anytime. I've experimented with different languages, libraries APIs, etc. and used some of them even while working on projects for college.
Kortrijk, Belgium
September, 2018 - June, 2021
The DAE Curriculum is heavily focused on integrating students into the game development industry. The curriculum offers several bachelors that will integrate the student into a specific part of the industry, but still teaches them other parts. (e.g. programmers do learn about the art pipeline)
More info about the curriculum can be found here.
Kortrijk, Belgium
September, 2016 - June, 2018
Informaticabeheer was a TSO direction available in the last two years of secondary school. It has a big focus on coding and programming. This includes app development, web development and also teaches you about hardware and server management. It's a great direction to later go into MCT, Devine or DAE.
More info can be found here.